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The IFHE Online Learning Experience: Journey from Objectives to Outcomes

The objective of the content and pedagogy is to enhance the online learning experience through participation and engagement.

The online learning experience is built on multi- format content types:

The content is leveraged with various forms of engagement exercises to lead to effective outcomes.

  • Learning Methodology How is it achieved Outcomes
    Micro-learning Content is presented as nuggets in multiple formats which takes 2 to 15 minutes of time. The multiple formats in audio visuals include case videos, animated concept videos, faculty live videos, perspective videos, visually enriched text and audios.

    1. To increase eyeballs for content, leading to attention and motivation for learning.
    2. Enhances immersion and ease of learning.
    C-in-C approach to Content The multi-format content is dominated by a carefully designed Concept in Context approach. Management is an applied discipline where context is ever prevalent. Hence academic concepts and frameworks are presented within real life ‘contexts’.

    1. Enhanceds retention and recollection.
    2. Increases learning and employability
    P2P exercises Practice- Precept- Practice cycle of learning and employability.
    • Well planned Engagement exercises, based on real life situations to relate, reflect and recreate employability. Qualitative and quantitative exercises help build competency to identify, assess and apply principles to practical situations and frame principles for future practice.
    • These exercises are built at Foundation, Problem identification and Application levels.
    • About 2 – 2.5 hrs of P2P exercises every week develops new neural pathways of learning and competency for employability.
    1. Ability to identify challenges, frame approaches and build solutions for management problems.
    2. Adapt to varied learning contexts
    Gamification Gamification elements such as scores, trackers, challenge levels, badges and grades motivate the learner to focus on self-progress in a group setting.
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    1. Triggers the peer group competitive spirit.
    2. Enhances the participation and engagement of the learner in the learning experience

Online Learning Experience

  • The unique pedagogy includes -

    Micro-learning: Consists of Multi-format content – videos, audio- visuals, visually enriched text, and comprehensive glossary. These are presented as learning nuggets which require 2 to 15 minutes

    C-in-C approach to Content: Management is an applied discipline where context is ever prevalent. Hence academic concepts and frameworks are presented within real life ‘contexts’.

    P2P exercises: Practice-Precept-Practice cycle of learning and employability. Well-planned Engagement Exercises, based on real life situations to relate, reflect and recreate / can develop employability

    Gamification: Gamification motivates the learner to focus on self-progress in a group setting and triggers the peer groups competitive spirit.

  • Yes, the University will provide the ideal study plan. Yet the learners have the flexibility to choose their own path as per their suitability within the prescribed timelines for each semester.

  • For each module, the faculty will be conducting a one-hour live session per week. These sessions can be used by the students to clarify any gaps in learning and request for any repeat of explanation of concepts.

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